Tuesday, November 30, 2010
Somehow I had a feeling this would happen. I'll just keep my fingers crossed that it's not a huge delay. They gave no specifics in the message on Codex Pictures website, which makes me a little nervous and there was no projected delivery date. So much for pre-ordering. I guess we'll just hold our collective breath...
Saturday, November 27, 2010
Just wanted to do a quick post about something Blue Table Painting has in the works. If you haven't seen it, I encourage you to take a look. I happen to think it's a really cool idea. If you agree send em over a couple bucks and some goodwill. It's codenamed: Mountain Fortress....
There are a few videos explaining the project, but the first one is here
Sunday, November 21, 2010
We all roll with different types of gaming groups. Some big, some solitary. I personally have been blessed with a small but hardcore group of friends for about 10 years. Basically myself and 3 other people. But as the years have rolled on we have gained wives, children, and $2000 a week cocaine habits. It's great that we have each other to game with, but the drawback is we don't get out to play at the local store very often. That tends to have a negative affect on the WAF (wife acceptance factor). As a side affect we can get in to a bit of a rut when it comes to army variation. We have been trying something lately to shake things up. Three of us make an army at a given points cost and then 2 of us randomly select an army to play. It makes you think in broader terms and forces you to make an army that is much more balanced than normal. It also helps that each of us have at least 2 armies to choose from. It's not a super competitive way to play and it lends itself to more thematic games. All this makes me wonder what everybody else's groups are like. What's the average size? What kind of house rules do they use? And do they do most of their gaming at home or at a store?
Saturday, November 20, 2010
I like 5th edition. A lot. I've been playing since Rogue Trader so I understand how far the game has come. I was thinking during my last game about the cover system. Cover is HUGE. In fact, I think the game was originally designed to be played with substantially more cover than most people currently use. There is basically one situation in which I think the cover system breaks down a little bit. Say there is a squad of space marines in a forest. They get shot by a crack missile. The cover system works fine. You get a cover save because you wouldn't normally get an armor save. Now pretend that the same squad gets shot at by a unit of guardsmen with lasguns. They get their armor save which is fine.....my question is, "Why only their armor save?". Using the logic in the main rulebook, it would imply that a space marine in the open is just as likely to get killed by a lasgun or a bolter than a space marine in a forest. At the end of the day I realize that I am playing with little plastic men, but it just doesn't seem that "realistic".
As a follow up to my last post regarding the Stormraven, I found this picture online. I wouldn't stoop as low as to accuse GW of stealing an idea, but the similarities are striking. I'm still trying to figure out what I really think about the "real" Stromraven. Sometimes I look at it and think "That's not too bad.". And then after about 60 seconds I think "WTF!". Either way, I have decided to reserve final judgement until I can see one in person.